A downloadable Hulk Card Crawler

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Slapped together for the One Page RPG Game Jam 2022

I've seen a lot of folks make business card sized games lately, and I thought I would give it a go. A little bit survival, a little bit horror, a little bit rougelite and a whole lot of Sci-fi. Play for the crawling, stay for the triumphant win. All on a bit of cardstock (or in a PDF if you don't want to print it out).

Grab a d6 and start crawling!

Included is a Dark CRT version (my preferred) and a printer friendly version.

Download

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Click download now to get access to the following files:

Hulk, a Sci-fi Card Crawler.pdf 169 kB

Comments

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Hi, thanks for this awesome little game! Love how compact it is. If you don't mind indulging me, I have a few questions, or at least would love to know how you play with these aspects:

- Does O2 get consumed when moving to an already-discovered room? Or is it only for discovering new rooms?
- Do Hazards persist in their locations? Or are they removed after Avoiding them? (I'm assuming Threats are removed if beaten.)
- If you Scan a new room and roll a Hazard or Threat, do you have to roll to Attack/Avoid right then? Or do you have the option to retreat without making the roll?
- Can O2 Ports, Vendors and Work Shops be used multiple times or only once? Is there a 'cooldown' of sorts?
- Is there an upper limit on M-Tool, Suit and O2 upgrades? (Eventually M-Tool will beat all Threats without having to roll.)
- If I move to a new room, Scan it, discover a Threat, and beat the Threat with an Attack, how many points of O2 did I consume? One or two?
- Do most of the runs end in failure due to running out of O2? (I have experimented with being able to convert 1 Suit for 1 O2, which has kept things running a bit longer. Also if you enter an O2 Port at zero O2, I've allowed myself to continue.)
- Any thoughts on Salvage drops or other rewards for beating Threats?

Sorry for all the questions, but you've inspired me and I'm keen to know your thoughts! Cheers!